2 Different FVS 20 DC Builds: Wisdom vs. Charisma (2024)

Race: Dragonborn
Alignment: True Neutral
Faith: Sovereign Host

Starting Stats
Str: 10
Dex: 6
Wis: 8
Con: 18
Int: 12
Char: 20

FEATS:
1) Maximize
2 FVS) Grace of Battle (Cha over Wisdom)
3) Empower
6) Quicken
7 FVS) Stout of Hearth (HP over Spell points)
9) Heighten
12) Force of Personality
15) Spell Focus Evocation
17 FVS) Leap of Faith Auto-granted
18) Completionist
20 FVS) Damage Reduction Cold Iron Auto-granted
21) Past Life Wizard
24) Master of Light
26) Spellpower Light
27) Master of Alignment (or Burst of Glacial Wrath if you prefer more cc)
28) Mass Frog
29) Deific Warding
30) Embolden
30) Scion of Air (or Scion of Fire to tilt higher dps)

*** You can potentially drop 2 feats for greater and epic spell focus evocation if you absolutely want to max your dc

EPIC DESTINY - Magister (25)
Core
- Arcane Study 1 - V
- Arcane Spellsurge
Tier 1
- 2x Impregnable Mind
- Charisma
Tier 2
- Evocation Specialist x 3
- Charisma
Tier 3
- Evocation Augmentation x 3
- Charisma
Tier 4
- Evocation Familiarity x3
- Charisma
Tier 5
- Master of Evocation x3
- Charisma
Tier 6
- Arcane Tempest (drop if you don't have the tome of destiny)

EPIC DESTINY TWISTS
Arcane Hymn (or Energy Burst Fire to tilt higher dps)
Meld Into Darkness
Precise Casting - Evocation (or Empyrean Magic to tilt higher dps)
Cocoon
Endless Faith

ENHANCEMENTS - DC Spec (For High Skull Questing)

Dragonborn (18)
Core
- Hardy
- Charisma
- Hardy
- Charisma
Tier 1
-
Tier 2
- Arcanum x 3
Tier 3
- Power in Breath x3 (prereq)
Tier 4
- True Power x3
*** if you prefer more hp/hamp over spell points and spell pen you can instead take resilience in tier 1,2,3

Angel of Vengeance (41)
Core
- Font of Power
- Shield of Condemnation
- Aura of Menace
- Summon Archon
- Vengeful Magic
- Ascendancy: Shrine Bright (Charisma)
Tier 1
- Smiting
- Nimbus of Light x3
Tier 2
- Just Reward x3
- Smiting
Tier 3
- Charisma
- Smiting
- Sun Bolt x3
Tier 4
- Charisma
- Intense Faith
- Smiting
Tier 5
- Zealous Faithx3
- Evocation Focus
- Cometfall x3
- Archon's Fury

Beacon of Hope (13)
Core
- Pleasant Disposition
- Beacon of Grace
- Shining Light
Tier 1
- Divine Durability x3
- Spell Points x2
Tier 2
- Divine Durability II x3
Tier 3
- Charisma

Feydark Illusionist (24)
Core
- Find Familiar Pseudodragon
- Charisma
- Greater Color Spray
- Charisma
Tier 1
- Study the Arcane x3
- Illusory Weapon (grants weapons without spellcasting implement an implement bonus)
Tier 2
- You've Got My Back
Tier 3
- Spell Penetration x3
- Magical Attunement
- Refraction
- Charisma
Tier 4
- Charisma

This is 96 AP total which assumes all racial past lifes and ap tomes. Remove points from feydark illusionist as needed.

ENHANCEMENTS - Raid Healing Spec (For Raids and Parties where groups want you to over-weight healing)

Beacon of Hope - 41
Dragonborn - 18
Angel of Vengeance - 21-37 depending on # of racial AP

Note: I don't find healing wall necessary for questing unless you are with a high-need group, but you might need to make the switch if the party needs more healing than usual. For raids you will need to make this change every time because you never know when you might be called into healing mode even if there is another primary healer.

Charisma
Start: 20
Level Ups: 7
Tome: 8
Enhancement Bonus: 22
Insightful Bonus: 10
Exceptional Bonus: 1
Quality Bonus: 4
Profane Bonus: 2
Artifact Bonus: 4
Alchemical Bonus: 2
Sentient Weapon Filigree: 11
Reaper Helm Bonus: 2
Festive Charisma: 2
Completionist: 2
Racial Completionist: 2
Racial Past Lifes: 3
Racial Enhancements: 2
Aov Enhancements: 2
AoV Capstone: 4
Feydark Illusionist Enhancements: 4
Beacon of Hope Enhancements: 1
Reaper: 5
Epic Destiny: 5
Arcane Hymn Twist: 1
Ship Buffs: 2
Yugo Potions: 2
Remnant Potions: 2
Total Charisma: 132

Evocation DC
Base: 10
Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
Charisma Bonus: 61
Evocation Focus Feat: 1
Past Life Wizard: 1
Embolden: 2
Past Life Sorc x3: 3
Scion of the Plane of Air: 4
Item- Enhancement Bonus: 9
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item- Artifact Bonus: 3
Item - Profane: 2
Item - Sacred: 2
Item: Sentient Bonus: 4
Enhancements - Angel of Vengeance: 1
Enhancements - Aov Level 18 Core: 1
Enhancements - Aov Capstone: 2
Enhancements - Reaper: 4
Enhancements - Dragonborn: 3
Magister Cores - 6
Magister Specialist - 3
Magister Master - 3
Precise Evocation Twist - 2
Ship Buffs: 1
Total Evocation DC: 145

** Note: If you drop two feats for greater and epic spell focus evocation you can boost this to 147 but the benefit will be very marginal.

Necromancy DC
Base: 10
Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
Charisma Bonus: 61
Past Life Wizard: 1
Embolden: 2
Scion of the Plane of Air: 2
Item- Enhancement Bonus: 9
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item- Profane Bonus: 2
Item- Artifact Bonus: 3
Item - Sacred Bonus: 2
Item: Sentient Bonus: 4
Enhancements - Aov Level 18 Core: 1
Enhancements - Aov Capstone: 2
Enhancements - Reaper: 4
Magister Cores: 6
Ship Buffs: 1
Total Necromancy DC: 127

Spell Penetration:
Favored Soul Levels: 20
Past Lifes Wiz x3 Fvs x3: 9
Item: Enhancement Bonus: 9
Item: Insightful Bonus: 5
Item: Quality Bonus: 3
Enhancement Tree: Angel of Vengeance: 0
Enhancement Tree: Dragonborn: 3
Enhancement Tree: Feydark Illusionist: 3
Enhancement Tree: Reaper: 5
Arcane Hymn Twist: 2
Eye of the Beholder: 1
Ship Buff: 1
Total: 61 (64 for implosion since it benefits from zealous faith as a physical spell)

CC and instakill
Implosion
Death to Undeath situationally
Greater Color Spray (low will)
Burst of Glacial Wrath or Soundburst (low fort)
Cometfall (low reflex enemies- good every day spell with the sla)
Soundburst and Greater Color Spray (reapers)

GEAR (All Credit Goes to Rastaparingsuzar - I only made a slight change to trinket and shield)
Goggles: Legendary Collective Sight (Constitution 21, Ins Charisma 21, Quality Resistance 4, Temperance of Belief (+1 MRR bonus for each religious feat)
Helmet: Legendary Crown of Snow (Fire Shield (Cold), Paragon Cerulean Wave, Spell Focus Mastery 7, Insightful Spell Focus Mastery 5)
Necklace: Sigil of Regalport - (Cha 22, Quality Spell Focus 2, Wizardry 481, Cold absorb 53%)
Trinket: Legendary Five Rings (Sheltering 45, Resistance 14, Heal 22 or Spellcraft 22 - the other is slotted somewhere as an augment with 19, Quality Charisma 4)
Cloak: Legendary Hallowed Trail (Radiance 214, Radiance Lore 31, Evocation Focus 9, Quality Spell Pen 3)
Belt: Legendary Direbear Belt
Ring 1: Legendary Ring of Winter's Chill (Ice Lore 31, Glaciation 214, Kinetic Lore 31, Impulse 214)
Gloves: Legendary Gloryborne Gloves - (Sacred Spell Focus II, Power of the Silver Flame 214, Quality Resistance 4, +1 PRR bonus for each religious feat)
Boots: Legendary Deepsnow Boots (Insightful Con 10, Quality Con 5, Freedom of Movement, Fort Save 17)
Ring 2: Legendary Shattered Onyx (Insightful Charisma 10, Profane Spell Focus Mastery 2, Insightful Resistance 8, Insightful Dodge 10) - Swap to Clouded Dreams situationally for more dps
Bracers: Legendary Hallowed Castigators (Devotion 214, Healing Lore 31, Insightful Sheltering 27)
Armor: Legendary Blessed Vestements (Fortification 214, Physical Sheltering 54, Comp Healing Amp 85, False Life 81)
Main Hand: The Legendary Prince's Sceptre - Spell Focus Mastery 7, Insightful Spell Focus Mastery 4, Spell Penetration 9, Insightful Spell Penetration 5 - Swap to Legendary Queen's Sceptre situationally
Off-Hand: Legendary Alchemical Large Shield (Fire Lore 32, Combustion 219 [or Void Lore 32, Nullification 219 for inflicts], Alchemical Charisma +2, Necromancy Focus 9)

Set Bonuses
- Legendary Flamecleansed Fury: +4 artifact bonus to Charisma, Intelligence and Wisdom, +3 artifact bonus to DC, +50 Artifact Bonus to Fire, Force, Light and Positive, 10% Artifact Bonus to Fire, Force, Light and Positive Crit Chance
- The 4-piece Winter set: 25 PRR, +15 stacking healing amp and 20% hp bonus.

Boss Fight Swaps
For boss fights you should always swap to clouded dreams and legendary queen's sceptre for extra crits and spellpower. You should also swap in respendlent fury for all your light/alignment spells and back to the shield after those spells. Light and alignment spells benefit up to 50% vulnerability from shield of condemnation so maxing out this damage with resplendent fury is highly beneficial.

FILIGREE
Main Weapon
- Otto's Irrevocable Power: Charisma (Rare) - +1 Charisma, +2 MRR
- Otto's Irrevocable Power: Constitution (Rare) - +1 Constitution, +2 PRR
- Otto's Irrevocable Power: PRR (Rare) - +3 PRR, +2 MRR
- Otto's Irrevocable Power: Spell Failure Reduction (Rare) - -10% Spell Failure, +2 MRR
- Eye of the Beholder: Charisma (Rare) - +1 Charisma, +2 MRR
- Eye of the Beholder: Spellpower (Rare) - +10 Universal Spellpower
- Eye of the Beholder: MRR (Rare) - +3 MRR, +2 PRR
- To Hell and Back / Embraced By Light: Charisma (Rare) - +2 Charisma, +4MRR
- Sactified Fervor / Reverberation: Charisma (Rare) - +2 Charisma, +4 MRR
Artifact
- To Hell and Back / Embraced By Light: Charisma (Rare) - +2 Charisma, +4MRR
- Sactified Fervor / Reverberation: Charisma (Rare) - +2 Charisma, +4 MRR
- Eye of The Beholder: Charisma (Rare) - +1 Charisma, +2 MRR

Set Bonuses
- Otto's Irrevocable Power 4 Piece: +5 MRR, +200 Spell Points, +2 to all DCs
- Eye of the Beholder 4 Piece: +4 Concentration, +1 Spell Penetration, +2 to all DCs
- To Hell and Back 2 Piece: +5 PRR
- Embraced By the Light 2 Piece: +5 Healing Amp
- Sanctified Fervor 2 Piece: +5 Healing Amp
- Reverberation 2 Piece: Melee and Missle Damage (not applicable to this build)

Physical Resistance Rating

Medium Armor: 30
Large Shield: 10
Enhancement Bonus: 54
Insightful Bonus: 27
Quality Bonus: 5
Artifact Bonus: 25
Reaper Enhancement Tree: 24
Past Lifes: 45
Filigree: 7
Filigree Sets: 5
Divine Durability: 6
Feydark Illusionist: You've Got My Back (with shield clicky swap item): 10
Deific Warding: 10
Tome: 4
Total: 262 before mythic and reaper gear bonuses

Magical Resistance Rating

Large Shield: 10
Enhancement Bonus: 45
Insightful Bonus: 27
Quality Bonus: 5
Reaper Enhancement Tree: 3
Past Lifes: 18
Filigree: 26
Filigree Sets: 5
Divine Durability II: 6
Feydark Illusionist: You've Got My Back: 10
Deific Warding: 10
Tome: 4
Total: 169 before mythic and reaper gear bonuses

Healing Amplification
Base: 100
Competence Bonus: 85
Past Life Paladin: 30
Artifact Bonus: 15
Ancient Blessings: 15
Filigree Set Bonuses: 10
Beacon of Hope Cores: 30
Total: 285 (315 if you take 3x resilience instead of 3x arcanum)

Spell Power and Spell Crits

These #s assume the following swaps during boss fights
1) Clouded Dreams in place of Legendary Shattered Onyx (add 10% exceptional lore and 20 exceptional spellpower)
2) Legendary Queen's Sceptre in place of Legendary Prince's Sceptre (adds 77 insightful potency and 33 spellcraft)
3) Legendary Resplendent Fury in off-hand in place of Legendary Alchemical Shield for just light/alignment portion of spell rotation (adds 18% insightful radiance lore and 107 insightful radiance spellpower)

Outside of boss fights you can use your judgement and swap as needed but I find DPS optimization is most important for boss fights.

Light Spellpower
Equipment Bonus: 214
Insightful Bonus: 107
Quality Bonus: 0
Artifact Bonus: 50
Implement Bonus: 29
Exceptional Bonus: 20
Filigree: 10
Epic Power: 60
Scion of the Plane of Air: 30
Enhancement - Font of Power: 41
Enhancement - Vengeful Magic - 20
Enhancement - Reaper Spellpower: 48
Enhancement - Find Familiar: 15
Tome of Universal Spellpower: 4
Ship Buffs: 15
Arcane hymn: 20
Empyrean Magic: 20
Commendation Potions: 25
House J Potion: 20
Spellcraft: 95 (33 from swap sceptre)
Total: 843

Light Crit Chance
Magical Training: 5
Enhancement: 31
Artifact Bonus: 10
Exceptional: 10
Insightful: 18
Empyrean Magic: 10
Smiting: 8
Total: 92%

Before Swap Items: Spell Power 722, Crit Chance 74, Critical Damage Multiplier 200
After Swap Items: Spell Power 843, Crit Chance 92, Critical Damage Multiplier 200
DPS Increase from Swap Items For Boss Fights: 28.8% DPS improvement with swap items
DPS Increase by adding Scion of the Plane of Fire: 12% additional improvement on top of performance with swap items

Fire Spellpower
Equipment Bonus: 219
Insightful Bonus: 77
Quality Bonus: 0
Artifact Bonus: 50
Implement Bonus: 29
Exceptional Bonus: 20
Filigree: 10
Epic Power: 60
Scion of the Plane of Air: 30
Enhancement - Font of Power: 41
Enhancement - Reaper Spellpower: 48
Enhancement - Find Familiar: 15
Tome of Universal Spellpower: 4
Ship Buffs: 15
Arcane hymn: 20
Empyrean Magic: 20
Commendation Potions: 25
House J Potion: 20
Spellcraft: 95 (33 from swap sceptre - many could get higher - this is a conservative #)
Total: 798

Fire Crit Chance
Magical Training: 5
Enhancement: 31
Artifact Bonus: 10
Exceptional: 10
Energy Criticals Past Life: 9
Empyrean Magic: 10
Smiting: 8
Total: 84%

2 Different FVS 20 DC Builds: Wisdom vs. Charisma (2024)

FAQs

What is Charisma wisdom? ›

According to the DMG pg 238: Wisdom Saves: "Resisting effects that charm, frighten, or otherwise assault your willpower." Charisma Saves: "Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence"

How to unlock favored soul ddo? ›

In short, as far as spell casting, the Favored Soul is the Divine version of a Sorcerer. or unlocked on a per-server basis by earning 2,500 total favor on a single character. (Note that on Hardcore, this unlock will reset each season.)

What is the difference between wisdom and intelligence in D&D? ›

Wisdom reflects. how attuned you are to the world around you. and represents perceptiveness and intuition. Meanwhile, intelligence is described as mental acuity, accuracy of recall, and the ability to reason.

What is the minimum wisdom score in bg2? ›

Wisdom is one of the six ability scores, a minimum natural score of 15 or 17 is required for cleric and druid dual-class combinations. This score is very important for clerics and druids, as a high wisdom grants extra spell slots per spell level, the bonuses are cumulative, eg.

What is the best race for favored soul DDO? ›

Race[edit] The most beneficial races for FvS spell-casters are human and half-elf.

What are favored soul deities? ›

Description. While clerics gain divine favor and power through worship and devotion, the favored soul is a chosen champion of a deity's cause. Just as sorcerers can wield arcane magic with no aid of a spellbook or years of training, so too does a favored soul use divine magic with similar ease.

How do you unlock favored maps? ›

The Favoured Map System allows you to find more of the maps you want to play. Favoured map slots can be unlocked by fulfilling various objectives like completing a Conqueror Map or defeating The Shaper. There are 12 Favoured Map Slots that can be unlocked.

What is an example of charisma authority? ›

Charismatic authority examples include celebrities and social media influencers. While not government officials, these people accomplish goals that some people may resist or oppose. For instance, an influencer might start a boycott of a particular product or disseminate a political ideology.

What is the philosophy of charisma? ›

Charisma. [A] certain quality of an individual personality, by virtue of which he is set apart from ordinary men and treated as endowed with supernatural, superhuman, or at least specifically exceptional powers or qualities.

What is an example of a charisma saving throw? ›

When it comes to Charisma saving throws, the player's personality factors into whether or not they can resist powerful magical effects that might overcome them. Possession is one example this might come into play, where a spirit or ghost attempts to possess the player.

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