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Posted on October 20, 2020 by Peyton Lionheart
Welcome back to Crafting101, young Wizard! The next step in your crafting journey is Promethean Crafter! This stage comes after you earn the Transcendent Crafter badge. Like most crafting quests, you may teleport to a friend to reach Stendhill Hammertail. Otherwise, you will reach Stendhill while questing through Khrysalis. Khrysalis is home to many great recipes, so be sure to keep an eye out for the many vendors you’ll meet on your journey!
Stendhill Hammertail
Find Oztomeca in Silent Market, Khrysalis. He will assign you the next quest, called “Stop! HammerTail” This quest has you craft one Ornate Burrower Chair. The recipe is available for 45,000 gold.
The Recipe
Below is a list of all the reagents needed to craft an Ornate Burrower Chair along with their locations.
Deep Mushroom
Ten Deep Mushrooms are first on our recipe. This is a common reagent found throughout Wizard City, Krokotopia, Mooshu, and Grizzleheim. You can harvest this reagent from Boom Shrooms, Burning Snap Dragons, Fickle Pickle, and Dandelions. They’re sometimes available in the Bazaar!
Perfect Jade
Six Perfect Jades will bedazzle the chair. You can buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Perfect Jade. You might also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Comet Tail
Eight Comet Tails will give the chair some glimmer. Like other harvests, Comet Tail can be collected in areas of Khrysalis. You can collect this reagent in Crescent Beach, Khonda Desert, Sardonyx, and The Shadow Palace. This reagent is also dropped from mobs in Khrysalis, such as The Common Killer. In the Bazaar, this reagent goes for 400 to 4000 gold.
Sunstone
Four dazzling Sunstones also contribute to the making of the chair. These are a rare harvest from Sandstone and can be found in either Khonda Desert or Last Wood. I would also search the Halley’s Observatory instance in Marleybone. Sunstone is sometimes a harvest reward from Maelstrom Snap Dragon, Evil Magma Peas, Fickle Pickle, and Deadly Helephant Ears. While sometimes it can be found in the Bazaar, Sunstone can be bought with 200 Arena Tickets from Diego the Duelmaster.
The Transmute Recipe is listed below.
Turquoise
Seven Turquoise will add accent color to the recipe. Turquoise will be the hardest reagent to get on the list. You may want to farm the bosses of Xibalba or other bosses in Azteca to get this reagent. Aquilan bosses, like the Gladiator in The Pit of The Noxii, also have excellent drop rates for Turquoise. You might be lucky and find some in the Bazaar!
Golden Pearl
Six Golden Pearls will give off that nice golden look. These are a rare harvest that you can find from pearls in Stormriven Hall, The Grotto, The Portico, and Waterworks, Crab Alley. They are also able to be harvested from Maelstrom Snap Dragon, Evil Magma Peas, Deadly Helephant Ears, and Fickle Pickles. The Gorilla, Minotaur, Magic Eggs, and Dragonfly all have this item as one of their daily rewards. It’s also available in the Bazaar!
The Transmute Recipe is listed below.
Ore
Five Ore will complete our recipe. This is a common reagent, notably found throughout Wizard City, Krokotopia, and Dragonspyre. It can also be harvested from plants such the Dandelion, Fickle Pickle, Helephant Ears, and Snap Dragon. This reagent is rarely in the Bazaar because of its demand, but you might be lucky to find a few!
Transmute Recipes
Golden Pearl
Golden Pearls can be created with 15 normal Pearls. These Pearls can be found in aquatic places, such as Crab Alley, Wizard City’s Stormriven Hall, The Portico, and The Grotto in Celestia. This recipe is sold for 600 gold by Avery Templeton in Survey Camp, Celestia.
Sunstone
Sunstone can be created with 15 Sandstone. This recipe is available from Avery Templeton for 150 gold in Survery Camp, Celestia.
Completion
Now that you have all your ingredients, go back to your Housing Crafting Station and begin making the Ornate Burrower Chair. Once you turn in the quest, you will be awarded 1 crafting time slot, 150 gold, 23,245 experience points, and your Promethean Crafter badge. Congratulations, young Wizard!
Thank you, Starlights, for joining me in crafting and collecting reagents! Catch our next edition of Crafting101 in The Arcanum with Ignus Ferric.
Posted on July 7, 2020 by Erin EagleCaller
After you complete the fishing quest “Not If I Catch ‘Em First!” in Dragonspyre, Lucky Hookline will send you on a journey to Avalon.
Brooke Waterman awaits you in Caliburn with another quest, “A Fishy Competitor.” As you enter Caliburn, Brooke will be found along the shore of the lake to your left. I have marked her location on the map below.
Brooke will then send you to Caer Lyon to speak to her sister, Wren Waterman, who has a new fishing quest. You’ll find Wren next to the river, as shown on the map:
The quest you receive from Wren Waterman is aptly named, “A Fishy Competitor”, as you will be competing with her sister Brooke, to catch a wide variety of fish.
Goals:
1 Sword Tail / Rank 1 Fire / Caer Lyon / Winnow Fire Fish / Minor Flame Lure
1 William Walleye / Rank 2 Balance / High Road / Winnow Balance Fish / Winnow Rank 2 Fish / Minor Harmony Lure
At the end of this quest, Wren will give you a new one called “Angling Upward.”
In this quest, you’ll need to catch 4 new fish.
Goals:
1 King Mackerel / Rank 3 Ice / Rare / High Road / Winnow Ice Fish / Winnow Rank 3 Fish / Common Frost Lure
1 Sea Fairy / Rank 3 Life / Epic / The Wyrd / Winnow Life Fish / Common Vitality Lure
1 Hag Fish / Rank 2 Death / Sentinel / The Wyrd / Minor Repose Lure
1 Hamlet / Rank 2 Death / Dun Dara / Winnow Death Fish / Minor Repose Lure
At the end of this quest, you will earn a spell which Removes Rank 2 Sentinels. We can finally get rid of the Sentinels too strong for the Rank 1 Banish spell!
Tips:
Fishing takes patience, but it’s a great way to use your unused energy.
You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!
Many rare items can be found in fishing chests!
Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scareyourfish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.
If the pond does not have the right school of fish, scare them away by running in the water and come back later!
Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for.
Good luck and let us know how your fishing adventure in Avalon goes!
Next destination:Azteca!
Until then, you can see more information about fishing here.
Good luck!
Posted on June 17, 2020 by Erin EagleCaller
Dragonspyre is one of the most important worlds for fishing spells in Wizard101!
Now that we’ve finished Grizzleheim’s “Ol ‘Fishing Buddy” mission, Lucky Hookline will give us the “Turn Up The Heat” mission. This takes us to Yuri Smokesnare in The Atheneum.
If you need help finding Yuri, open the map to find the fishing icon:
You’ll start with the “For the Lava Fishing” mission. Before we begin, let’s see what fishing spells we can get from Dragonspyre:
Yuri’s Rank 2 fishing spells cost 1000 gold. These spells are helpful for fishing tournaments:
Reveal Large Fish – Reveal Whoppers and almost Whoppers.
Reveal Small Fish – Reveal Small Fries and almost Small Fries.
Timor Flamecaster
Timor Flamecaster is the next fishing NPC, You can find him in the Labyrinth in the Necropolis.
Dragonspyre / The Necropolis / The Labyrinth
Luckily, you don’t have to complete the dungeon. Timor will be standing by the entrance before the lava lake.
After reaching fishing level 2, we will be able to buy more fishing spells for 1000 gold each:
Reveal Fish Rank 1 – Reveal the location of all Rank 1 Fish.
The next spell, called Winnow, is available at fishing Rank 3, also for 1000 gold each. Winnow is very important for fishing, since it keeps only the school of fish we want.
Winnow Balance Fish – Scare away all fish except Balance
Winnow Death Fish – Scare away all fish except Death
Winnow Fire Fish – Scare away all fish except Fire
Winnow Ice Fish – Scare away all fish except Ice
Winnow Life Fish – Scare away all fish except Life
Winnow Myth Fish – Scare away all fish except Myth
Winnow Storm Fish – Scare away all fish except Storm
Now that we have these spells, let’s return to Yuri in the Atheneum who has the next mission “For the Lava”:
Goals:
Catch one Fire School of Fish / Rank 2 Fire / The Atheneum
Without the Banish Sentinel spell, it’s hard to fish in areas with Sentinels. Instead, go to the Atheneum and catch this fish by using: Winnow Fire Fish / Charm Fish / Minor Flame Lure.
The completion of the mission will give us another quest: “Among Us Stalk the Sentinels.”
Goals
Catch one Dragonfly Fish / Rank 2 Life / The Atheneum / Winnow Life Fish / Charm Fish / Minor Vitality Lure
Catch one Hard Albacore / Rank 2 Death / Plaza of Conquests / Winnow Death Fish / Charm Fish / Minor Repose Lure
Catch one Sweet Yellow Grunion / Rank 2 Myth / The Crucible / Winnow Myth Fish / Charm Fish / Minor Fable Lure
When this mission is complete, you can start the quest: “Catch ‘Em If You Can.”
Goals
Catch one Red Armored Guard / Rank 1 Ice / The Atheneum / Minor Frost Lure (If you want to catch a Sentinel fish, press the space bar before the lure goes under the lava)
Once this quest is completed, you will receive the Banish Sentinel spell. This handy spell will remove rank 1 Sentinel fish from any fishing area it is cast in.
Reward: Banish Sentinels 1 – Force Rank 1 Sentinels to flee.
What a relief to finally have this spell! After this quest, we will earn the Dragonspyre Angler Badge.
Now, there’s one more quest from Yuri Smokesnare: “Not If I Catch ‘Em First!”
Goals
Catch 3 Ember Parrot Fish / Rank 2 Fire / The Tower Archives / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure
3 Trigger Fish / Rank 2 Fire/ The Grand Chasm / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure
Completing this quest will reward you with a Dragonspyre-themed regular keeper aquarium:
Once you complete the quests and earn Fishing Rank 6, you can train new spells from Yuri. These powerful level 3 lures cost 5000 gold each.
Common Harmony Lure – Catch a Rank 3 fish with a Balance Lure
Common Repose Lure – Catch a Rank 3 fish with a Death Lure
Common Flame Lure – Catch a Rank 3 fish with a Fire Lure
Common Frost Lure – Catch a Rank 3 fish with a Ice Lure
Common Vitality Lure – Catch a Rank 3 fish with a Life Lure
Common Fable Lure – Catch a Rank 3 fish with a Myth Lure
Common Spark Lure – Catch a Rank 3 fish with a Storm Lure
Tips
Dragonspyre is a world full of new fish that will give you enough XP to level up.
The best method is to catch the common fish, then rare fish, and finally the epic fish.
You can see the Fish Locator Table to see what you are missing from your Angler’s Tome.
Of course, fishing is always a great way to use unused energy! But you’ll need to be patient with Dragonspyre fishing. Because there are so many different fish, you may not catch the one you need first try.
As mentioned before, remember that only you can interact with the fish you see. No other player can remove your fish, and you can’t remove theirs either. After catching a fish, the pool will replace your caught fish after 15 minutes. If the pool does not have the fish you want, drive out the unwanted fish and wait for a new set to return.
Our next destination isMooshu.
Until then, see more information on our site for more fishing and its secrets hereand let us know what you think in the comments below!
Good luck!
Posted on June 15, 2020 by Morgan_Shade
Warning Spoilers Ahead!
“Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun.
The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of Celestian magic at all costs. The Celestians refused her, so she raised a Dark Army and sent it against them. After decades of battle, the Astral Wizards realized their world would fall. They summoned the Storm Titan to defeat Morganthe’s legions and to bring their world safety.
The Storm Titan betrayed the Celestians by sinking their world beneath the Waves together with Morganthe’s invading forces. Realizing they were doomed, the Celestians raised mighty Domes to protect their treasured city from the waves, though it was too late. They perished along with Morganthe’s invading army. Celestia was lost to the Spiral, its Spiral Door closed forever.”
-KingsIsle Entertainment
From Fire to Water
Salutations once again Wizards and Pirates! Welcome to another installment of Forgotten Lore. We’ll be diving deep into the secrets you might have missed in your travels. Last time I told you the lost history of the fiery realm of Dragonspyre. Today I will tell you the secrets of Celestia. Let’s dive in!
Celestia was the first world of Wizard101’s second story arc launching in the summer of 2010. The new world introduced the three Astral schools to the game. This world inspires thoughts of the lost city of Atlantis.
There are secrets hidden throughout Celestia, written upon the walls. Hidden in plain sight lie interesting niches of its ancient society and culture. Celestia, much like Dragonspyre, is an ancient world that also fell victim to destruction by titanic forces. But the possible reality behind the reason for the summoning of the titan may surprise you. So sit back, relax and let me tell you a story…
Celestia and its People
They say that the Celestians were an incredibly advanced magical society. Many say they were ahead of their time. Its people were both powerful and wise. Peaceful, intelligent beings. They were devout in the pursuit of knowledge across a wide array of subjects not only astral magic. A culture of Wizards and inventors creating magical contrivances. Items to aid in their everyday lives. They were a culture of people who looked closely at the effects of their choices. Not only upon themselves but the Spiral as well.
The Origins of the Spheres
However, the story of Celestia’s beginning starts with Bartelby and Raven. They say in the “Light of the Spiral” that Bartelby and Raven set two shinning spheres within the darkness. Bartelby’s was golden and illuminated the sky around it. Raven’s was silver and cold and unable to push back the darkness around it. From there the “Tome of the Sun” recounts the arrival of the sun avatar, Mithraya, and her command to build a great hall. It would later become the Trial of the Spheres. We know this as fact as Mithraya still resides in her Solar Sanctum to this day.
The Celestians would rise around it. Mastering the powers of astral magic and fiercely guarding its secrets. The people of Celestia would go on to become one of the most advanced societies in all the Spiral. Expanding their knowledge of the universe, creating a myriad of magical wonders. Always exploring into unknown. A Celestian, Phaeton, would oversee the construction of the Solarium, Lunarium, and Stellarium. These would serve as hallowed ground for the Celestians. Standing as houses of learning, and symbols of Celestian knowledge.
A Gap In Time
This is where the early history of Celestia ends. Anything between this period and the war against Morganthe vanished. As a result of Celestia sinking beneath the waves, everything disappeared. What might have been is generally unknown. Events that might have transpired? The marvels of the Celestian’s contrivances? The Celestians advances in the realms of magic, science, and society all disappeared. This is until new information emerges. Until then one thing is certain. Most of Celestia’s history lies not in its murky beginning, but rather in its unfortunate demise.
The Beginning of the End
Morganthe’s arrival spurred the beginning of the end for the Celestians. When she arrived, she demanded the secrets of astral magic from the Celestians. They were quick to deny her. Infuriated, Morganthe resolved to achieve mastery of the astral schools at any cost. So she amassed an army to take such knowledge by force. Thus, it was the beginning of the war between Celestia and the forces of the Shadow Web.
The siege of Celestia dragged on. Casualties began to pile on either side, and the Celestian’s strength began to wane. Morganthe’s forces had weakened them significantly. They were uncertain of how much longer they could hold off the enemy. So the Celestians turned to a fickle and unreliable ally, the Storm Titan.
Summoning a Titan is a risky business! No mortal beings have ever been successful in commanding one and lived to tell the tale. And the Celestians knew this. So, they created massive obelisks, visible around the District of Stars. Created to emit a magical barrier protecting some of their grand city from the Titan’s wrath. The Celestians beseeched the Titan to save their world and take them to a place of safety. Instead, the Titan betrayed them and dragged Celestia beneath the ocean. Wiping out the remaining Celestians and Morganthe invaders.
The Crustacean Empire
Time dragged on and slowly the submerged ruins of the once-great city came to be inhabited once more. A new Empire that would make quick allies of the barbaric Piscean and Lophian tribes. They built the center of their empire around the lost places of the ancient Celestian’s power. By doing so, the Empire would bring some level of peace to the sunken ruins. Supported by Piscean and Lophian mercenaries, Crustaceans maintained their power over the seas. Despite their best attempts, they were not particularly proficient in the art of building empires. The Crustacean Empire would go on to lose its strength, as its allies grew weary.
Some would still come in search of the now-lost city. As did the Queen Calypso, laden with treasure. Whether passing through or seeking to add to their haul, the ship and her crew crashed. Forever vanishing beneath the waves. Its treasures, seized by the Crustaceans, who used it to threaten the crew into submission.
The Rediscovery
Once again, time would move on and the location of Celestia became lost to the Spiral. That is, until a certain Thurston Plunkett rediscovered the world. With the support of the Spiral Geographical Society, Plunkett secured a ship and crew. He then led an archeological expedition to Celestia. They were hoping to learn it’s secrets. Plunkett thought they might even determine exactly what caused its disappearance.
The Skyship Explorer would be shotdown upon arrival.Crashlanding on the Floating Land, the crew and expedition became lost and separated. Despite this setback, Plunkett and most of the remaining expedition would carry on. They began the construction of several exploratory underwater domes. Once completed and drained the archeological exploration of Celestia would begin. Unbeknownst to the expedition, in rediscovering Celestia they had angered the Crustacean Empire. They also opened the door once more to Morganthe and her forces. The Crustaceans and Shadow Web would come, to put a stop to the exploration. They would raid the uncovered ruins, splitting up the remaining Marleybonians. A distress call would go out across the Spiral and only a certain Wizard in Wizard City would hear it.
What Happened to the Celestians?
That would end the story of Celestia. But too many questions remain. What was the ancient city of Celestia like? What do the inscriptions all over Celestia mean? Why summon the Storm Titan if it was going to sink the city anyway?
Having gone to great lengths to find answers to these questions. I cannot so easily keep these thoughts confined to my mind so allow me to elaborate.
Keep in mind that what follows is strictly theory and may or may not be the actual in-game case.
Not as Dead as We Think...
I find it strange how little actual information we have on the Celestians themselves. Where is their history, their culture, their people? We have bits and pieces but very few full works. Being a society devoted heavily to the pursuit of knowledge and magic the amount of concrete information we have is shockingly small. On top of this, I find it strange that the Celestians would try to save their knowledge. While at the same time trying to keep it from Morganthe.
Celestia was under heavy siege by Morgantine forces who would stop at nothing to claim Celestia’s secrets. The Celestians allegedly realized they were doomed, so why try to save their knowledge? Why not spite Morganthe and ensure she would never have Celestia’s magic by destroying it all? Where is Celestia’s history? Why is the distress signal we receive from Plunket’s expedition written in Celestian? The answer to these questions is simple: the Celestians have or had plans to return.
Alaric Moonsunder, a Celestian ghost, stated that the Storm Titan was an unreliable ally, or was it? I would argue that the fate of Celestia was not so much an accident as it was a calculated decision. They were facing certain doom, with Morganthe’s forces threatening to take the secrets of Astral Magic by force. For the good of the Spiral, it would’ve made more sense for the Celestians to destroy everything. If only to keep it from Morganthe. The only logical reason, in the face of certain doom, anyone might try to save critical pieces of their society is if they intended to flee and come back for it later. According to KingsIlse the sinking of Celestia killed the Celestians along with Morganthe’s army.
The more I think about it the more I wonder, did the Celestians try to escape?
Gone but Not Forgotten
It would make logical sense to move everyone who could not fight to safety. Knowing their love of wisdom, the Celestians could (and likely did) take a large part of their expertise with them. The statue of Phaeton in the Solarium calls our style of magic primitive and crude but effective. Perhaps to imply our current understanding of astral magic is but the tip of the iceberg and that more advanced techniques exist beyond our knowledge.
Given how advanced the Celestians were with magic and knowing that their chart of the Grand Spiral allegedly contains worlds that are beyond our knowledge, they could have moved the more vulnerable population alongside their most sensitive secrets to a different world. One that was, and may still be, completely unknown to rest of the Spiral. In-game we don’t encounter any civilian ghosts. The Celestian spirits we come to interact with are soldiers or their constructs.
On top of this there’s the matter of Qyburn Stellargaze in the Arcanum. He remarked in his Bio back in February of 2017 that he hasn’t been home to Celestia in at least a millennium or two. Provided Qyburn is being serious with that remark, that would mean the Celestians are not only an ancient people but also long-lived ones as well. This adds an interesting layer to the entire situation, allow me to paint the entire picture.
morganthes invasion
Morganthe invades after being denied Astral magic. As the siege drags on, the Celestians move their civilians to the safety of another world. A world known only to the Celestians (likely one from their Grand Spiral chart). Being so long-lived they could simply wait out the Morgantine invasion if things didn’t go as planned. In the process the Celestians also take any of their knowledge that isn’t nailed down. Taking the most important and portable objects: books, tomes, scrolls, and etc., things which likely pertained to history, magic, and culture. While leaving behind the less critical things. Writings on less important and less sensitive subjects and things that couldn’t be easily relocated. Such as the Astral Archivist, obelisks, monoliths, carvings, pedestals, frescos, and so on. This would explain why we don’t encounter any civilian ghosts. It also explains why we don’t have a lot of information on Celestia’s history before Morganthe’s invasion.
If the Celestians won the war they likely planned to send some form of transmission. Letting their remaining people know that it was safe to return. That might explain why the Expedition’s distress signal appeared in Celestian characters. In case Morganthe or any other unsavory characters were listening they arranged to send a message only their people could read.
As the Celestian soldiers continued to fight off Morganthe’s forces, they began to realize they might not outlast her onslaught. To cut off enemy reinforcements the Celestians formulated a plan to summon the Storm Titan. Knowing the possible risks involved they constructed obelisks that would emit a protective magical barrier around the most important locations in their world, like the District of the Stars (which houses the Stellarium and Astral Archives).
If the Titan fought with them as planned Morganthe’s army wouldn’t stand a chance. But, if something went wrong the Celestian’s could retreat to the safety of their magical domes and let the Titan wreak havoc on Morganthe’s army. When the Titan betrayed the Celestians unexpectedly, there wasn’t time for the retreat. Both sides perished as a result, which might explain why we don’t see any Celestian spirits or Shadow Web spirits inside the District of the Stars.
The Last Nail
Because there was no one left, no message was sent and so Celestia faded into obscurity until the Marleybonians arrived. Perhaps we weren’t the only ones to receive Thurston Plunkett’s SOS. If any Celestians were listening, the mere mention of the Shadow Queen’s return, it would be more than enough to keep them where they are. If this theory is true there could be a remote population of Celestians in some hidden corner of the Spiral. Waiting, patiently, for the day they can finally return home.
Reading the Celestian's Writing
It is fascinating to note, that the various inscriptions found on walls, obelisks, and other objects throughout Celestia are not gibberish. These symbols are a monoalphabetic substation cipher, meaning for every letter of our alphabet there is a corresponding character that never changes. So, while the individual symbols are different any message or word written in the cipher will always directly correspond to the other set of characters, for example, the word “loom” is written and spelled with the same corresponding characters in either script. If you know all the characters or have the translation key to the cipher cracking the code is a cinch, and the inscriptions on the Stone of Mazzaroth give us just that.
The Stone of Mazzaroth
While there are multiple scripts on the stone of Mazzaroth, the sentences are all the same “Sphinx of black quartz judge my vow”. These words weren’t chosen because they make an awesome mysterious message. They were chosen so that every letter of the alphabet would be used. This gives us an effective key to decode the messages hidden throughout Celestia and Grizzlehiem. We will look at Grizzleheim another day.
Our first major exposure to Celestian symbols is the SOS transmission from Sir Thurston Plunkett. At first, it might seem like a jigsaw of what appears to be meaningless characters. But the message we see before acquiring the stone does perfectly decode to its English version with or without the stone. Provided you’re particularly gifted in the ways of code-cracking. The message regardless of storyline progression says this:
“Mayday mayday this is Thurston Plunkett representing the Spiral Geographic Society seeking assistance our survey expedition is stranded on Celestia”.
“We are under attack”
“Send help immediately the Umbra Queen has returned it is the work of Mor…”
This message comes to us as a bit of a freebie, or rather proof the code works. Beyond that, we barely have any more direct contact or use for these symbols.
More Messages
Thurston’s SOS is not the only Celestian text you’ll ever lay eyes on in your journey. If you have a sharp eye you can find all sorts of things written throughout Celestia.
I should mention that the process of decoding these messages can be very tedious. The process often involved the use of weird camera positioning and photomancy. So we could get as close as physically possible to the writings.
Furthermore, some of these decoded messages have been corrected to make more sense. While translating the code, one will find situations where there’s a noticeable absence of a word that should be present. It is almost always the word “The”. There might also be areas where two words merge or are stuck together. For example, the words void and star written together as Voidstar. Which in context to surrounding words causes the sentence to break and stop making sense. Besides that, there is also a distinct lack of punctuation and missing spaces in most of these messages.
These issues aren’t necessarily glitches, oversights, or bad grammar. They are likely problems the game designers had. Trying to stretch, shape, fit, and render the characters onto objects with limited space. That said, here are all the messages I have found thus far and their respective locations so you can see them for yourselves.
The Celestian Base Camp
There are two major legible messages that you can find in the Celestian Base Camp. The first one is around the edges of the Grand Astrolabe which says:
*The sun is a hearth to warm against the cold*
*The stars are the birthplace of imagination*
*The moon is a signal of hope in the night*
The second message is around all of the Astral School Trainer obelisks. Base Camp, Stellarium, Lunarium, and Solarium. They say the following:
*The ending pillar*
The District of the Stars
The District of the stars contains a multitude of inscriptions on various objects. In the Chantry, there is a model of the Spiral surrounded by a ring of tablets with names of each world carved into them. Wizard City, Krokotopia, Mooshu, Dragonspyre, Grizzleheim, and Celestia. Inside the Astral Archives, you can observe a series of twelve paintings each labeled with their respective titles. The Warden, The Chariot, The Loom, The Messenger, and so forth. Finally, in the main area where you first arrive there’s a large obelisk in the center of the roaming Piscean mobs. Don’t worry you can this object can be safely approached from the left and right sides. When repaired, through the progression of the storyline, it reads as follows:
*Stars guide us through the void*
*Our passage written in the stars*
*We will never falter on the path*
Stormriven Hall
The last major location to find Celestian messages lies in Stormriven Hall. In the areas beneath the Pylon Bosses, you can find a pair of tunnels on opposite ends of the area. One collapsed while the other is completely open and tranversable. The writing found within translates to the following:
*The suns flame dispels doubt*
*The moon’s light inspires us*
*Our passage is in the stars*
*We swear to seek the truth*
*We must not fear the unknown*
*We will never falter on the path*
*In the dark the moon grants us hope*
*Stars guide through the void*
*In the sun we find purity*
Bonus Piece!
Across the entirety of Celestia, on the trims of many floors, walls, and ceilings, you can find the words “Moon Sun Stars” written repeatedly in that order.
As a nice final touch, the message written beneath the name of the world in this image says:
*Beneath the waves the stars still shine*
While I may have searched Celestia from top to bottom for these messages, its very possible I may have missed some. If you have found any more messages in your adventures please share them below, I do enjoy these sorts of things.
Thanks for Reading!
That is all I have on the world of Celestia for the moment.
I would like to give a shout out to Brad Baker who suggested we visit Celestia in the last article.I would also like to offer a special thanks to those here at Ravenwood Academy. They help edit, create images, and make this article possible.
I implore you to read some of our other articles and share them with other Wizard101 fans! There’s also a Ravenwood Academy page on Facebook and Twitter. Like and follow them to stay up to date on the latest guides and articles. We also have a wonderful Ravenwood Community Discord server, just search Wizard101 in your Discord App.
I hope you enjoyed this article and if you did please comment down below as I enjoy reading what others have to say. I do believe our next stop in this series will take us to a favorite world of mine, Grizzleheim.
Until next time, stay tuned, see you in the Spiral!
~Shade
Posted on March 1, 2020 by Kyle Sword
It’s been a thrilling Winter here in the Spiral. Updates to the Spiral Showcase, Beastmoon Hunt, and Deckathalon have brought more Wizards to these exciting events. Many Scrolls throughout the Spiral were completed, and paintings hung. So, as we transition into Spring, lets look at the awesome rewards we can earn for ourselves this season!
The cosmetics!
Thankfully, this Scroll of Fortune has decided to continue one of my favorite parts of the Winter Scroll, the cosmetics! A new hat and wand are available, as well as an awesome new teleport effect and a unique new emote. So, lets take a look!
This season there is an unbelievably charming new emote. Instead of summoning a snowball to pelt your enemies, you create a beautiful flower using your hands and a little bit of magic!
The teleport effect is also very seasonal. A ray of sunshine leads to tall blades of grass that surround you, before exploding in a burst of leaves and flower petals.
The first wearable unlock is the Wild Hair, which I will be using as my new Life Wizard stitch! It’s unique and I love the way the tree roots form horns.
The Sprig of Spring is a cute and lively wand. A variety of flowers grow from a vine covered stem, and could be used on a variety of stitches. I’ll be using it for my energy gear. It seems so appropriate for gardening!
Event Items!
This season we’re definitely going to receive our fair share of event based rewards! These will provide an edge in your Beastmoon Hunts and School Deckathalons. A humongous total of 975 Lunari is available in the Scroll!
Packs filled with runes, various moonstone based rewards, over a dozen Beastmoon Idols, as well as copious amount of Lunari will all aid you on your way through the upcoming events.
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Reagents, Spellements and elixirs!
Once again, the Scroll spoils us with a litany of rare reagents. These will undoubtedly make your life easier, as Shining Scales can be hard to fish for and Participation Trophies do force you into PvP! The clay variants in particular may come in very handy for anyone who still needs to farm Sinbad.
However what may be the most helpful is the grand total of 35 Daybreaker or Nightbringer Spellements!
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The elixirs are an impressive reward, they’re quite literally member benefits on demand! This Scroll comes with various helpful elixirs, including Double Pet and Gardening rewards!
A fun and unique reward features, the Random Elixir reward makes a return this season. We wish you the best of luck !
The Best of the rest!
As always, there are some really sweet rewards that don’t fit into a category. These rewards are super useful and will be graciously accepted by all of us that unlock them.
This season we are given a lot of gold. Like, a lot. A maximum reward of 20,000 is a fantastic mid tier prize.
A massive total of 45,000 is really appreciated by anyone. I mean, who doesn’t like free gold?
There’s also a single mount early on in this Scroll. An adorable Warthog with a comedic, over-sized head will give you the speed you need this season!
A great 40% boost and a 7 day period will allow you to travel in style for a full week!
The Spring Globe is an awesome housing decoration, that can allows you to bring the spring theme of the Scroll to any of your houses. The Spring fish tank is also a nice novelty reward that is becoming a seasonal collectible.
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We also get treated to a free few packs, like a Druid’s Hoard pack. Hopefully, you get exactly what you want! There is also a Fairy Friend Pet Jewel, which gives your ancient pet may-cast fairy!
And of course, never forget the best item on the entire Scroll! An awesome collectible that I will strive towards achieving! This of course, is the Spring Scroll of Fortune painting!
So, go out there over the next few months and enjoy Spring! You haven’t got long before these rewards are gone forever! Make sure to let us know your favorite parts of the scroll below!
Posted on October 3, 2019 by Kyle Sword
Have you ever thought about what the hardest thing to craft in Wizard101 might be? Which world is the most difficult, and in particular, what recipe is the most challenging in the entire game?
Well, we have tons of crafting guides that cover all the worlds in the Spiral, but lets look at the most difficult recipe to date, the Chain Reel!
You might make a case for the Revered crafting wands. They require good amounts of Flying Squid Ink, Aethyr Ore and also the Participation Trophies. A lot of worlds when questing and ranking up your crafting also challenged us, worlds like Dragonspyre come to mind. But trust me, none of them compare to what you’re about to see…
Don’t let me having all the reagents mislead you. 50 Flying Squid Ink and 100 Aethyr Ore is already rather taxing, but there’s a killer involved.
Getting 50 Platinum is only describable as absurdly difficult. It only really drops from the Accursed Play gauntlet and is still really rare. A lot of people who play actively on their max characters may not even have a single one, not to mention 50!
So let’s tackle getting these reagents so we can achieve this recipe!
Getting the Reagents!
The Squid Ink looks somewhat daunting, though honestly, you will most likely get enough from questing through Empyrea Part Two and farming for your Paradox gear.
The Aethyr Ore is a rather massive set-back. While farming in the Reverie or Husk can let you achieve what you need in a couple hours. That’s of course if you make use of transmutation, which trust me, you’ll want to do.
The most difficult reagent is the 50 Platinum. To clarify, if only using transmutation to achieve a single Platinum, it will cost you ten trillion Stone Blocks…
That’s ten followed by twelve zeros. 10 000 000 000 000 for one Platinum, so you’d need fifty times that for the full recipe.
While that absurd number sets in, it’s important to note that the only way I found to do this was by purchasing the Platinum with Empowers. But be careful if you try this, it’s not easy. This recipe cost me a lot of Empowers, probably over 1000. It’ll take a while to accomplish this feat!
Why craft it?
This is something I was asked a lot. Why Kyle? What for Kyle? To be honest, because I could. I enjoy doing these difficult things in games. The item itself, the Chain Reel, is an absolutely useless housing item.
I did it for the challenge mostly. To be able to say “look what I did !” Do you think you can do it too? Take the Chain Reel Challenge and post your finished Chain Reel on Twitter, Facebook, or Discord. Tag us at Ravenwood Academy so we can admire your work! I challenge you to craft the Chain Reel!
Posted on September 12, 2019 by Sarai Willowbreeze
Join me as we set sail in Wizard101’s newest gauntlet, Sinbad and the Iron Sultan. And guess what…..It’s Craftable!
Visit Lloyd Fallingwater in the shopping district to purchase the recipe under the furniture tab. He also has 2 new recipes for the reagents needed to craft this magnificent Gauntlet.
Recipe price for Gauntlet: 10,000 gold
Recipe price for Transmute Magnificent Clay: 2,000 gold
Recipe price for Transmute Marvelous Clay: 2,000 gold
Crafting the gauntlet requires Red Magical Clay, another new reagent that I have yet to locate as a drop within the Spiral.
You will find the Marvelous and Magical Clay reagents that are required for crafting, in the new Sinbad Hoard Pack!
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The new gauntlet is also available for purchase on the Wizard 101 website. A $39.00 bundle with the Gauntlet and 7500 Crowns!
Sinbad Hoard Pack
The gear that’s available in the new Hoard pack is the “Fleet Kapudan’s Attire”, the “Sky Captains Attire”, and the “Grand Admirals Attire” The wand is the “Boarding Hook”. The new mount is a very cool and unusual looking 2-headed bird. Last, but definitely not least, is the Gryphon pet, which is a simply adorable puppy like creature.
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Credit for the screenshot of the Kapudans Boarding Hook goes to Destiny Thunderstaff
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In addition to the new gear, you will find a lot of great new housing items in the packs. These items are also dropped in the gauntlet.
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There is also a new summon treasure card that comes in this pack. It’s Sinbad himself! I cannot wait to use this and see what kind of spells he has available.
The Gauntlet
Together, we’ll travel to the Isle of Metallos upon the ship Chimera. Sinbad and his 1st mate Lemmi accompany us as we forge our way through through the depths of the dungeon.
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Upon entering you find yourself at the Port of Ferros, speaking with Sinbad and his 1st mate, Lemmi. They ask your assistance in finding and getting rid of an Evil Magician who goes by the name Hari Houssen. He has possession of a magical jewel that grants amazing transmutation powers, called the Iommi stone. The Sultan has offered a handsome reward to anyone who can free the citizens of the Isle of Metallos from him and his minions.
The Isle of Metallos is a lava filled cave full of destruction. Craggy ledges, broken bridges, and many tunnels lend an overwhelming sense of doom throughout the entire dungeon. Keep your eyes open, as there is a secret hidden boss within the gauntlet.
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Your first mob battle will be against a metal version of the Minotaur, a Metaltaur! They are Ice School mobs, with 4,835 health. Watch out, they are truly a “beast” to beat!
The second battle finds you up against a mob of metallic versions of Cyclops, named Chromeclops. They are Myth School with 5,565 health, and you battle 3 of them. They hit hard at over 4,500 damage, so be well protected. Made of chrome, they have a single focus, so attack on their blind side!
After defeating the cyclops, you travel on to a room where you find a metallic version of the Skeletal Pirate, aptly named Steeleton. They are Death School and have a health of 4,780. Personally, I found them easier than the Chromeclops. I really “rattled their bones”.
After that battle, following the path that the Steeletons sent you on, you finally reach the summit. It’s there that you come face to face with Hari. When you enter, you will find him in the middle of a transmutation spell to turn his dragon into gold. As he changes into the Iron Sultan, you must stop him and retrieve the Ione Stone! *Note to KI, LOVE the guitar shred!”
For the final battle of this gauntlet you will be up against the Iron Sultan, his Golden Dragon and a Skeeleton. The Iron Sultan is Storm School, with 13,875 health. The Golden Dragon is Sun School with a health of 5,875. The Steeleton is Death, as before with the same health of 4,780.
Make sure you have a good strong team here, the Sulton is strong with attack spells hitting well over 6,000!
Now that you have defeated the Iron Sultan and retrieved the Iommi Stone, you will be rewarded with this awesome statue to commemorate your grand adventure. Make sure you pick it up. Well done! As an added surprise this statue will give you a daily reward, so check it every day.
I hope this article helps you on your way to crafting the new Gauntlet, and will also help you get through it. If you find items that I have not listed, comment below and I’ll add it in and give you credit for your discovery!
Thanks for reading!
Posted on June 29, 2019 by Peyton Lionheart
Welcome back to Crafting101, young Wizard! After achieving Legendary Artisan, you will work to become a Transcendent Crafter. You may teleport to a friend to reach Oztomeca, like most other crafting quests. You could also quest to “Millions of Years in The Making” for access.
Oztomeca
You will find Oztomeca in Three Points, Azteca. Once you find him, pick up “Making the Grade.” This quest requires you to craft one Eagle War Shield. The recipe is available for 12,000 gold. On a side note, take a look at his Aztecan Castle Block recipes. They are some of the rarest blocks in the Bazaar!
The Recipe
Below is a list of all the reagents needed to craft an Eagle War Shield and how to find them.
Potent Trap
In order to craft the Eagle War Shield, you will need one Potent Trap Treasure Card. This is a difficult Treasure Card to get, but Aztecan bosses have a chance at dropping this card. You can quest through Azteca and check your loot. Otherwise, pick bosses, like the Caiman, to farm.
Ra
The shield also requires two Ra Treasure Cards. The Bazaar sells Ra Treasure Cards for 1200 to 2250 gold. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet.
Agave Leaves
The next reagent required is two Agave Leaves. The Alto Alto and Mangrove Marsh are great locations to find Agave Leaves. The reagent is also sold by Brandon Mistborn, in Unicorn Way, for 400 Arena Tickets.
Agave Nectar
Next on the list is five Agave Nectar. This is a rare harvest from Agave Leaves. You might get lucky and pick up Agave Nectar when collecting Agave Leaves. Brandon also sells Agave Nectar for 2,500 Arena Tickets in Unicorn Way. The transmute recipe is later in the article.
Scrap Iron
The recipe requires ten Scrap Iron. Marleybone has several drop locations for Scrap Iron. The Cenote in Azteca and the Science Center in Celestia are also good drop locations. If you want, you can also buy Scrap Iron for 499 Crowns in the Crowns Shop. There is also a transmute recipe later in the article.
Golden Pearl
Four Golden Pearls should be easy to find. Although they’re a rare harvest, there are several places you can pick up Golden Pearls. The harvest locations include Stormriven Hall, the Grotto, the Portico, and Crab Alley. Several plants drop it, including Maelstrom Snap Dragons and Evil Magma Peas. The Bazaar also sells Golden Pearls. The Transmute Recipe is below.
Leather Straps
The recipe requires ten Leather Straps. The easiest way to get this reagent is from the Bazaar. Otherwise, Orange Dandelions and Trumpet Vines drop Leather Straps. The Transmute Recipe is below.
Turquoise
Five Turquoise can be hard to find. While the Bazaar sells this reagent, it’s sometimes sold out. Aquilan bosses and Xibalba drop Turquoise if the Bazaar is out of this reagent.
Transmute Recipes
Agave Nectar
Agave Nectar requires 15 Agave Leaves. This recipe is available from Popol Vuh Whitepaper in Azteca for 1,000 gold. The recipe appears after questing in Alto Alto.
Scrap Iron
Scrap Iron requires 10 Ore and 10 Stone Blocks. This recipe is available from Felicia Worthington in Regent’s Square for 300 gold.
Golden Pearl
Golden Pearls require 15 typical pearls. This recipe sells for 600 gold from Avery Templeton in the Celestia Base Camp.
Leather Straps
Leather Straps require 5 Bones. This recipe sells for 150 gold from Eudora Tangletree in Olde Town.
Completion
Once you have the reagents, you can craft the Eagle War Shield using a Housing Crafting Station. Finishing the quest results in 17,300 experience and 250 gold. You also receive the Transcendent Crafter Badge. Congratulations, young Wizard!
Thank you, Starlights, for joining my crafting and reagents collection! Catch our next edition of Crafting101 in Khrysalis.
Posted on May 25, 2019 by Ravynlea
Welcome to the Death edition of my crafting series. I’ll walk you through the basics of crafting the Death spells in Wizard101. These are the spells dropped by Loremaster! Unfortunately, Headless Horseman will be omitted from this list. Maybe someday it’ll be a spell we can craft!
Deer Knight and Lord of Night’s Recipe Location
Deer Knight Recipe
Deer Knight is a hit-all Death spell that requires 5 pips. It has a base damage of 300 + another 270 over three rounds! This spell is a must for any Death Wizard. It has uses for both PvE and PvP players. The Deer Knight recipe can be bought for 60,000 gold from Grady in Avalon.
You will need the following Treasure Cards and Reagents to craft Deer Knight.
6 – Deer Knight Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
100 – Blood Moss
100 – Bone
50 – Spring
50 – Sunstone
12 – Amber
Lord of Night Recipe
Lord Of Night is another 5-pip Death damage spell. This spell gives 50% of the damage back to the caster in health! It also gives the enemy a 25% Infection as a trap. You can buy the Lord of Night recipe from Grady for 60,000 gold.
You will need the following Treasure Cards and Reagents to craft Lord of Night.
6 – Lord Of Night Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
50 – Nightshade
25 – Turquoise
50 – Scrap Iron
25 – Sunstone
12 – Amber
Where to Get the Reagents
Perfect Onyx:You can buy Perfect Onyx for 100 gold a piece in the Celestia Base Camp from the vendorArchytas.
Ghost Fire:You can buy Ghost Fire for 100 gold a piece in the Atheneum.Zolton Nightstone in Dragonspyre is the reagent vendor I prefer.
Blood Moss: I find that the easiest way to get Blood Moss is by transmuting the reagent. You can buy the transmute Blood Moss recipe from Avery Templetonin the Celestia Base Camp for 400 gold. It requires 15 Red Mandrake to transmute one Blood Moss.
Bone: You can get Bone fromElik Silverfist in the Bazaar.
Spring: I find that the best place to get Spring is in Marleybone. It can be harvested with Scrap Iron as a rare drop.
Sunstone:You can buy Sunstone fromDiego The Duelmaster in Unicorn Way for 200 Arena Tickets. You can also buy the transmute Sunstone recipe from Avery Templeton in the Celestia Base Camp. If you are lucky, you might even find Sunstone in the Bazaar.
Amber: Amber is by far the most difficult item to get on this list. One of the most popular places to get Amber is by farming Gladiator Dimachaerusin Mount Olympus in Aquila.
Nightshade: In my opinion, the easiest way to get Nightshade is to buy it from Diego The Duelmaster for 175 Arena Tickets. You can find Diego in Unicorn Way. You can also buy the transmute recipe from Avery Templeton in the Celestia Base Camp for 200 gold.
Turquoise: You can buy Turquoise from Elik Silverfist in the Bazaar in Olde Town.
Deer Knight and Lord Of Night Treasure Cards:The best place to get both of these treasure cards is fromElik Silverfistfrom the Bazaar in Olde Town.
Thanks for crafting your Death spells with Ravenwood Academy! What was the hardest reagent for you to find? Which was the easiest? Let us know in the comments below.
Posted on May 17, 2019 by Ravynlea
With the introduction of Deckathalon, we now have access to a variety of new pets. You will receive a class pet for placing above 25 on the leader-board. So if it’s an Ice event, you would get an “Ice Class Pet.” For positions 26-2500 you will receive the universal “Ravenwood Class Pet.” When you look at the pet, you’ll see a very large number of tags. You’ll notice the new “Exclusive Pet” tag.
The First Test
So, what does this tag mean? My first test was to try hatching by myself, with my own pets. Everything seemed normal. I sometimes received another class pet and other times I received the other parent. Then I tested hatching with another player, and I received this notification. Based on this notification, I assumed that you can’t receive an exclusive pet by hatching. However, when we hatched together, we both received a Ravenwood Class pet back. As a result, this alert’s meaning was still unclear.
The Second Test
For my final test, I found one of the few lucky people who got top 25 on the leaderboards and received an ice class pet. The person was kind enough to allow me to hatch with them. As expected we both received the same notification from before. However, this time neither of us received the other pet, after many hatches.
My conclusion is that exclusive pets can only be received from hatches if the pet is in that player’s pet tome. You’ll need to earn the pet first to hatch an exclusive pet.
MY THOUGHTS
In this section I’ll be covering my own personal thoughts on this feature. If you’re looking for how the feature works, you can find it above.
This feature has some pros and cons. Some good aspects include the pet remaining an accomplishment. Anyone walking around with a school class pet will have accomplished something great. However, one major drawback is that these pets will be ultra-rare. Only 25 players will receive the pet during any given event. On top of this, you can’t pick which school’s pet you want to receive.
During particular weeks I imagine the competition will be incredibly fierce, particularly Life. The cards given by the Life pet are very desirable. While this isn’t a bad thing, this type of competition is very unhealthy. The only measure that contributes to the leaderboards is how much time you’ve invested. Rewarding these pets based off the community progress bar might be better.
There should still be a reward for ranking high on the leader-board. It should be less impactful, like a cosmetic item. Other options include badges based on leaderboard placement. It could change based on your position, like the PvP badges. People can still be acknowledged for their achievements, but in a fairer way. This would avoid encouraging players to grind for a pet they need.
I’m interested to hear how everyone else feels about these new exclusive pets. Let me know what you think in the comments below!